Set in a dark future after the great nuclear war scorched the earth, gangs within the former suburbs of the larger cities battle it out for control. No one is safe but the ones with weapons. Weapons are stolen and traded within the few places that still could be called cities.
In FireTeam you control one gang living in these ruins. For domination and control you will battle other gangs, steal weapons and money, capture hostages and try to stay away from threats.
FireTeam is played as a network game between two (or more) players. Each player controls a team of around 5 members and moves them around the ruins or wrecked buildings in which that particular scenario is played out. Each scenario has a set objective which could be to assassinate someone, capture some important information, steal weaponry, or just a frontal assault. It features an easy to use map/scenario editor to provide you with unlimited possibilities.
In between scenarios, you can purchase equipment and hire new members to your team.
Thomas Jansson - thomasj
In development, rewritten using wxWidgets.
Demo Release 1
FireTeam_R1.zip
Mirror (faster)
FireTeam_R1.zip
The map, in which a scenario will take place, consists of multilevel buildings. These buildings can easily be drawn using the included map/scenario editor. Some examples of objectives in a scenario:
Each character will be able to carry two weapons of choice. Heavy weapons slow the movement down. Team members will have various skills as follows:
Weapons will be in three categories: Heavy, Automatic and Firearm.
The game uses 3D graphics for the virtual world when playing. You will see the characters and lines telling you where you aim, where you want to go, etc. The editor uses 2D graphics to show you the floors of the buildings.
(c) 2007 TOJsoft.net